Sieger Team Building games and activities can be held at conference rooms, resorts, open space, basecamps or wilderness settings. Sieger Outdoor Courses are unique opportunities to experience real outdoor and develop life skills in decision making, problem solving, leadership and teamwork. With activities as varied as the world we inhabit, you will bend, move, jump, stand, sit, run and push forward with your team as you form bonds and friendships that will last a lifetime. We have refined the art of engaging top level, middle level management and workmen level with a focus on increasing self-awareness, bonding, building relationship, effective communication team and leadership and goal-setting. Participants return home from their outbound training having further developed the values and skills needed to create and maintain a healthier self-image, trustworthy relationships and productive life skills.

Team Building Games & Activities

Sieger has a huge volumes of games and activities !

1. Caterpillar Race: Teams of equal size, with five to seven players on each team. Have think up one-syllable names for their teams. Then line teams up next to each other behind a starting line.

2. All aboard: This activity requires teams to work together in close physical proximity in order to solve a practical and physical problem. It tends to emphasize group communication, cooperation, patience and problem solving strategy, as well as issues related to physical self and physical proximity.

3. Crossing the swamp: A great activity that forces a group to work together, communicate and plan to complete a task. It can be run with the group as a whole or split in to two groups to create a friendly competition.

4. Mine field: An engaging game requiring communication and trust. The task is very flexible, works for groups of various types and sizes, and can be adapted to youth, adults, corporate etc.

5. Nine cone path: Focuses on initiative exercise, communication and lateral thinking. This is all about teams working together to come up with a solution. This is suitable for both small and large groups with more focus on inclusion and discussion.

6. Robots: The objective is to retrieve the bomb, each team member has their allotted task and all team members must work together and communicate well to complete the task. And problem-solving processes.

7. Helium stick: This is a powerful exercise for learning how to effectively communicate in a group. Focus on the group’s ability to discuss cause and effect, control dominant members and to give less exuberant participants a forum to lead.

8. Magic carpet: This is an active game where you are on a magic carpet, thousands of feet up in the sky. But you're not going anywhere because your carpet is upside down. The object is to flip the carpet back upright without anyone falling off into the abyss. You can use your hands.

9. Trust fall: Involves a person falling backwards from table height into the arms and hands of the group. Each group member can opt to take a turn as faller. Although commonly used, some believe it should be avoided due to the risk of physical and psychological injury. This game obviously involves placing your trust in the people catching you, and can lead nicely into a discussion about trust.

10. Invisible maze: This simple game of traversing an invisible maze seems innocuous and easy but don’t be deceived. Even though each phase builds on the last one, there is no easy solution but effective planning makes the game go much easier.

11. Island bridge building: In order to visit all the islands in the time allotted in this extremely mentally challenging game, strong clearly defined leadership and powerful follower-ship must be implemented. Bridging the communication gap between team members seems almost impossible unless teams learn quickly how to manage their limited time and resources. In fact, getting from one island to the next can be a futile process closely resembling the corporate world unless there is a clear synchronicity of effort.

12. Tantrix: Here teams attempt to put tiles together to form certain predetermined patterns. As each round progresses, an additional tile is added. Although the first few puzzles are simple, the game becomes exponentially more difficult very quickly. The ability to see many possibilities and focused teamwork are necessary to finish first in this unique competition.

13. Bike building: Team bike building workshop is more that a mechanically challenging fun program, it is a program that touches the heart of all those that participate. Each member of your team will help build a bike that will change the life. This bicycle building experience is filled with fun and excitement, as well as skills, tools and experiences that will make a dramatic & powerful impact on your team and overall organization.

15. Blindfold matrix maze: Trying to get your bearings is difficult if you’re blindfolded and trying to walk through a giant maze with people yelling in your ears from every direction. What’s even more difficult: trying to guide your blindfold maze walkers through the maze from a distance while competing among many other sighted managers for their attention. Beware, just as you think your team is going to win, the other team may come up with a more creative solution and tip the odds in their favor.

16. Bungee crisscross: Many times in the fast paced world of business, workers get their "wires crossed" and send the wrong message to other employees. Workers tend to string each other along rather than accept responsibility for their problems.

17. Zoom: A group tries to create a unified story from a set of sequential pictures. The pictures are randomly ordered and handed out. Each person has a picture but cannot show it to others. Requires patience, communication, and trying to understand from another's point of view in order to recreate the story's sequence.

18. Toxic waste: A popular, engaging small group activity. Equipped with a bungee cord and rope, a group must work out how to transport a bucket of "toxic waste" and tip it into the neutralization bucket. Can be used to highlight almost any aspect of teamwork or leadership. Involves thinking, imagination, action, fantasy, risk and an attractive solution.

19. Pipeline: A fast paced activity that can be modified to suit age and setting. Each participant gets one gutter or half pipe tubing. The object is to move a marble or assorted size balls using lengths of guttering from point a to point b without dropping them.

20. Multi-way tug-of-war: Fun, physically demanding, competitive team activity. Several teams pull against each other, requiring communication and tactics as well as strength to outmanoeuvre and win.

21. Amoeba race: Can you pull and stand up on top of the beam ? If only it was a short distance off the ground, but it’s not, it’s 40ft high!

22. Blind crossing: Blindfolded people walk towards and find a seeing partner, guided by verbal directions from the seeing partner.

23. Human ladder: The group sets a goal to travel from one destination to another by moving the ladder one rung at a time as the climber passes the bottom rung. Once the “climber” has moved completely off of the first rung, the pair holding the dowel rungs to the opposite side of the line and sets up again and “extends” the ladder.

24. Mazeball: Mazeball combines a running relay with dodge ball skills. Ideal for a large group of participants. Players score points by weaving through a maze of stationary opponents to a designated area and back again without being hit by a ball.

25. Traffic jam: Each player stands in a space in the playing area with a ball each. They must steer their car (ball) safely around the playing area (road) without losing control.

26. River crossing: The object of the activity is to get all members of the group safely across the river. They must go as one big group, not multiple smaller ones. Also stress that everyone must be on the river before anyone can get off the river, forcing the entire group to be engaged at once.

27. Silent opera: This activity works on alternative methods of communication. One volunteer is blindfolded and another volunteer to give vocal instructions. The remaining members of the group are not allowed to speak.

28. Rope push: The challenge for the group is to have their side of the rope all the way on the other side and vice versa, at the end of a given time.

29. Wink: Group activity. Adds suspense, physical exercise, and fun. There are runners, catchers, and a winker.

30. Wobbly broomstick: Creates wicked dizziness. Put a 6ft stick in the middle of a circle. Holding stick vertically on end of chin, looking at the top, spin around 20 times, then throw the stick to the ground and jump over it. Its almost impossible!

31. Pamper pole: At moderate height a person is on belay, standing on a small platform. The challenge is to jump for a rope or rope swing.

32. Slice N Dice: A dramatic trust activity for a large group. Group forms a gauntlet, arms out in front. As a person walks down the gauntlet, people raise their arms. Build up to people down running the gauntlet through a sea of chopping arms!

33. Running free: In pairs, one person is blindfolded. Holding hands, the blindfolded person is lead gradually from a slow walk up to fast running. Swap.

34. Trust lean: In pairs of similar size, one becomes a faller and one the catcher. Start small and build to bigger falls, then swap.

35. Natural orchestra: Creative engagement with nature, musical sense, and group activity. Everyone tries to find a musical instrument in woods. It should make a characteristic sound and it has to be made only from natural substances.

36. Group mandala: Group dynamics exercise. Each person is represented by an object. The objects are "caste" like dice and group members share their feelings and re-arrange the objects.

37. Survival scenarios: A classic group communication & decision making exercise. People get intensely engaged because the "survival stakes" are high and none of the decisions are easy. Works for a wide variety of ages and purposes, indoors or outdoors.

38. Keypunch: A powerful teambuilding exercise for medium sized groups. Participants must touch the randomly placed numbers, in sequence, within a given time frame in multiple attempts.

39. Warp speed: A team building exercise. Groups are challenged to juggle as fast as possible. Invite group to "tender" a time they can deliver.

40. Pass the ball and pass the buck: Fun and highly competitive game participants will be divided into multiple teams standing parallel to each other on a 100-foot long court. Each team will be given a ball with the goal of getting the ball down to the end of the court in the fastest time possible. As the level of complexity increases, the fun turns into serious game that requires real concentration. What starts out as a simple linear sequential activity soon becomes a powerful learning experience about shared leadership and task management.

42. Team cuisine: Recipe for success is an innovative organization specializing in team building and corporate training, utilizing the culinary arts.we help the world's leading companies improve communication, performance, increase sales and build brands by creating events, environments and interactive experiences with the power to engage, educate, entertain and even transform.

43. You're on the ball: In this high-energy, fast paced game, everyone has to be on the ball literally in order to win. As teams race against each other, some may occasionally fall off the ball, but everyone can succeed in accomplishing their goal as long as each team member carries their own weight.

44. Building blocks: In this highly competitive game of cube stacking, the team who stacks most strategically is the winner. Every team needs a home base to operate from, but sometimes other teams have needs that are counter-productive.

45. Who what where: In this high-energy, fast paced game, everyone has to be on the ball literally in order to win. As teams race against each other, some may occasionally fall off the ball, but everyone can succeed in accomplishing their goal as long as each team member carries their own weight.

46. Three way human checkers: High energy "jumping" combined with lots of fun keeps this competitive game moving at maximum speed. With the purely competitive goal of wiping out the other team though traditional checker moves, this game of three way checkers adds a tricky twist: the fact that each team can take multiple offensive and defensive moves on the same turn. In perhaps the most rapidly changing game of all, no one ever knows what to expect next. The only way to survive and win is to control your reactions and make spur of the minute decisions and hopefully strategically relevant moves.

47. Create your own group activity: Involves small groups in designing and presenting a new group activity. A challenging exercise which requires all the elements of teamwork - communication, goal-setting, planning, cooperation, creativity, task orientation, etc.

48. Two way communication game: The two way communication game creates clear, concise and compelling communication. This fascinating laugh out loud basic drawing game that shows the powerful differences between one way and two way communications.

49. Strategic hoops: Teams compete in a highly strategic competitive game of basketball using multiple sets of beach balls and 3 or more nets. This wild, out of control games is easily influenced by the environment, the way participants choose to strategize, and the degree of synchronicity of the entire team effort. This is a game of organizational alignment and it will quickly become apparent to what degree each group has attained this valuable and rare trait.

50. Pegged: Pegged is the most powerful game for learning strategic based system's thinking that i have ever invented. Pegged is at one and the same time, one of our simplest games to learn but one of the most complex games to master. Each team gets its own peg board and must try to complete various predetermined patterns to earn points. This innocuous game is much trickier than it looks at first glance because each team has free will to make choices that affect their own performance and the performance of other teams as well just as in the real day to day workings of the organization.

51. Gridlock systems: Each of four teams is given a wheeled mini-cart which is controlled directly by teammates. The only way to prevent "gridlock" is for the teams to plan together strategically, act as a team, and choose whether to serve their own team or the bigger unit.

52. Giant rope maze: All participants are led to a site and placed in the middle of a large 100 by 100 foot rope maze. The team must overcome certain adverse conditions by using a series of complex communications and shared information. Team players must take responsibility for themselves and their team mates, while striving to achieve the objective of the game: finding the only highly classified top-secret exit. Simulates how corporate staff can easily become blindsided by lack of information.

53. Corporate takeover: This fast paced game of pure strategy simulates the realities of the corporate world because within the corporate structure most workers have specific limiting positions, mobility, and authority. The fun begins when teams try to work together but are forced to reckon with powerful forces beyond their control. Achieving their goals may be very difficult but not impossible if they think outside of the "box".

54. Trivia night: A good team work activity, individuals contributes their team to fundraising amd winner gets points for their team.

55. Tape grab: The goal of the game is to run around and rip of the tape of the opposite color of your own. Once both pieces of your tape have been ripped off, you must sit down because you are out. Whichever team still has tape on in the end, wins.

56. Capture the bag: Often in the corporate world, just as we think we've got the situation totally under control and everything is "in the bag", we discover that we missed the mark. As a timed purely competitive assignment, teams must compete for limited resources. Speed is of the essence to meet the objectives however overall strategy is the way to win this puzzling process.

57. The joust: 2 teams of two will compete and the first team to break the other teams egg with their jousting stick moves on in the tournament.

58. Pass the parcel: The group sits in a circle and "passes the parcel" around the group with some music playing in the background.

59. Grog: Grog is a very active activity. You also need a building that is conducive to running and hiding. The only equipment you need is a flashlight. One person is the game captain and is in charge of overseeing the game.

60. Human chain: The whole aim of this task is for participants to use their communication skills as a tool to win a competition.

61. Don't kick the bucket: Just when you thought is was safe to manage your projects again, the “sharks” from the competition are out to get you. A number of unexpected obstacles and difficulties arise which must be overcome as a team in order to come out on top. Communication and teamwork between management and staff can be extremely important when your survival as a team depends on it.

62. Market domination: Brute aggression is not only way to achieve “market domination.” This extremely fast paced game is nothing short of a “shot of adrenaline.” In order to sustain when winning in the arena of sales and marketing, tough decisions about balancing between strategic planning and tactical action must be made as a team in order to assure and maintain victory.

63. Don't losing your marbles: This simple but fun oversized team buidling game of giant chinese checkers is much more complex than meets the eye. In order to win, incredible big team integration is required and teams must constantly adapt based on constantly changing participants location, position and priorities.

64. The distraction: Life in the corporate world is filled with constant distractions of all types. How we manage these distractions and where we place our focus greatly affect our productivity. How effectively we interact with our teams also profoundly alters one’s style of managing distractions.

65. Photo night: Draw up a list of things / objects / situations they need to try to capture on film. Be creative with the list - make sure you include some simple tasks, but also some trickier things to find (or do).

66. Encouragement game: This game is a potential life changing game. It works best for groups that know each other reasonably well.

67. Blind polygon: A challenge that requires problem-solving skills and initiative to complete; this task will cast light on the team's listening skills, individual roles, group dynamics.

68. Unexposed bomb: Raise the ‘bomb’ off the floor using anything to hand and create another platform outside of the containment circle, the bomb must be lifted off the first platform and placed on the second platform without touching the floor.

69. Fly in the wine glass: This exercise is all about teams working together to find a solution. Focus on initiative exercise using lateral thinking.

70. Willow in the wind: A gentle yet challenging activity to help build genuine trust between people. It focuses on teambuilding, communication, spatial and task awareness.

71. Nero’s tower: One of the oldest team building tasks there is, a brain teaser that makes groups slow down and think several stages ahead.

72. Frisbee golf: Participants take turns at throwing the frisbee at the hole. Every throw represents one hit, with the aim to get the frisbee in the hole with the minimum number of throws.

73. Build a bridge: With building kits, test it for strength by adding pebbles one at a time, until the bridge collapses. The team with the strongest bridge wins!

74. Cracker ping pong: The object of the game is to blow the table tennis ball past their opponent at the other end of the table. They are allowed to use their chest to block the ball.

75. Fresh: It really is a great game. Fresh is an ideal game to play on the beach, but you could also play it on a sporting field or in a park.

76. Crab soccer: Soccer ball in the very middle of the field, then have the umpire call out a number. The team members who have been assigned the number crab walk to the centre and try and kick the soccer ball through for a goal.

77. Copycat: The aim of the game is the for person who was sent out of the room to guess who the leader is. They get three chances to guess it right.

78. Aardvark relay: The aim of the game is for each team to transport a small pile of dried peas from a bowl on one side of the room to another bowl on the other side, using only their straw.

79. Cheeto toss: The team with the most cheetos on their face wins! You can either time the race or have it end when they run out of cheetos. Super easy, messy, fun game!

80. Blanket volleyball: The team should stand around the edge of the blanket, stretching it out so it is tight. The 'serving' team should start by placing the ball on the blanket, loosening then bringing it tight so it 'throws' the ball over the net. The other team then use their blanket to catch the ball then throw it back.

81. All stars: Give each person a piece of paper and have them draw a self-portrait. When everyone is finished, stick them all up on a wall.

82. Solo hour in nature: Calming and thought-provoking activity which brings people closer to nature.

83. Hug-a-tree: In a forested area or in the resort / park, pairs take turns being blindfolded, lead to a tree (for touch and feel) and then lead away. After removing the blindfold, the tree hugger tries to locate his/her tree.

85. Giants, wizards & elves: Fun chasing game with suspense, laughter and exercise. Giant (arms up, roars) beats elf (hands to ears); elf beats wizard (waves wand & "kazaam"); wizard zaps giant.

86. Chair game: Hilarious, physically engaging, strategic group game. Create a tight circle of chairs (1 each). One person stands in middle, leaving a vacant chair. The person in the middle tries to sit in the "vacant chair" but other people keep switching into the vacant chair, making the gap move.

87. 3-way thumb wrestle: In threes, each puts in one hand. Join hands with grip as per a 2-way thumb wrestle. Try to pin the other two members thumbs for victory. Victors can then go into competition etc. If you want a grand winner.

88. Trains, fox & hunter: Groups of three. Two are free - fox and hunter. If fox gets on end of train, train becomes fox. If hunter catches fox, they swap.

89. Team hug tag: Two people hold hands start off as being "it." they can try to tag any other player but they can only use their free hands. When they tag someone, that person joins onto them by holding hands. Remember, other players can only be tagged with one of the two free hands. Players are safe from being tagged if they find another player and hug them. The hug can only last for 10 seconds. The game continues until everyone is tagged.

90. Solo walk: A group walks in silence as a form of "physical meditation". Helps to calm minds and set tone, providing an initial personal and group experience in the outdoors.

91. Seed - flower stretch: The idea is to grow as slowly as possible, which is very challenging, e.g., people will experience thigh burn and are usually to do things fast. This forces a mental slow down so really emphasize that its about growing as slowly as possible.

92. Have you ever?: This an active, fun way to explore and celebrate the rich diversity of experiences that different people bring to any group. Works best with larger groups.

93. Amoeba: The group has to break off into smaller groups of the required number. Anyone who is not in a group, or in a group with the incorrect number, is out. Continue playing until only one person remains.

94. Great egg drop: Small groups design an egg package to save an egg from breaking when dropped. Plus a 30 second jingle to sell their package. Followed by the great egg drop-off.

95. Balloon inflation: Each person blows up a balloon. Balloons work best for games at about 85% of inflation capacity. Keen participants often over-inflate which leads to higher burstage. Less confident participants may under-inflate.

96. Juggle & Sort: Challenge participants to keep all balloons in the air. This gets the group moving and cooperating. Once they've got the hang of it, placing restrictions. Participants keep juggling the balloons, but to sort them into colors.

97. Multi Ball Participants will need to place all the balls on the available poles without approaching the boundaries with given resources.

98. Longest Link Participants will have to make longest link with the available resources.

99. Catch the balloon A handy name game. Stand in a circle. Toss a balloon in the air and call someone's name. That person must catch the balloon before it touches the ground. If the person succeeds he/she then tosses the balloon up and calls the next name.

100. Balloon Ball Games Ball sports take on a new dimension when a balloon is used instead and play a series of 1 on 1 sports

101. Hoops Away Move the Hoops rings one end to the other end without breaking the human chain.

102. Throw the Rings Place all the available rings to the poles given without approaching the boundaries.

103. Yurt Circle Make Yurt Circle with rope and allow your team members walk on the rope with team support.

104. Balloon finger balance Try balancing a balloon on the end of your finger. The balloon must not be held, only balanced, and it must not be tapped. The finger must be in direct contact with the balloon at all times. Good for focus, concentration and physical movement.

105. Keep the balloon up! Keep the balloon off the floor and know each others.

106. Simon Says Remember the instructions given by Simon and vice versa.

107. Huff N Puff Move the object given from one end to the other end without any physical touch.

108. Balloon frantic Each person has a balloon, with the rest in a nearby pile. Everyone begins bouncing their balloons in the air. Every five seconds, another balloon is added. A penalty is announced loudly (to create stress!) By the leader when a balloon hits the floor, or once on the floor, if is not got back into play within five seconds. The leader keeps a cumulative score by shouting out "one", "two", etc. When the leader gets to "six", time is stopped and debriefing.

109. Balloon bop An extension of catch the balloon. Now the balloon is not caught, but kept in the air. As well as calling out someone's name, also call out a body part which that person has to use to keep the balloon in the air until he/she calls another person's name and body part.

110. Kettle of Fish Fill maximum water in a given time by passing behind to your team member

111. Water Balls Move the ball from one end to the other end without any physical contact.

112. Balloon smash Fun activity, smashing opposite team balloons in the room until your team remains. The team with the last balloon remaining wins.

113. Balloon blow Each team stands in a small circle. Team should keep a balloon aloft the longest using only breath.

114. Balloon help The objective is for everyone to be in the center keeping all balloons afloat. If a balloon falls on the ground, it must be picked up by someone in the center and kept afloat.

115. Face Painting Bring the expected outcomes through the fabric paint from your team members

116. The Collecter Collect all the objects from the given place without any physical contact.

117. Balloniture Create furniture with arms using balloons and take photos.

118. A-Frame Create A-Frame and move the frame from one place to another place without any physical contact other than one person to touch the frame but feets on the frame.

119. Tsunami Move people from one place to another place through team push.

120. Twin Soccer Play actual Foot ball game by twins to reach goal.

121. Ropped Walk Teams will have to move together from the entry point to the exit point with ropped legs.

122. Gaint Puzzlers Arrange the Gaint pictures through the team members.

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